this post was submitted on 20 Aug 2023
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These things should be part of in-game experience.
Sitting there and discussing stuff rather than doing it, is a waste of time.
Depends heavily on the group IME. For instance, some players will only have a good time if they know what others are expecting from them in advance, while others prefer to just get started and see what happens.
If the group consists of people who come there in good faith and are determined to have fun, no Session 0 is needed. Whatever problems will arise on the way, are going to be dealt with in mature way.
And if the group features bad faith actors, then no amount of discussion prior to the game will prevent a disaster from happening.
I don't like thinking of individuals as simply "good/bad". Some people grow frustrated with trying to engage creatively without specifics, others grow frustrated with overly narrow roles, still others get upset if everyone just builds what they want with no regard to team balance.
It really depends on the individuals involved whether people are going to get salty over unstated expectations. Setting vibes, expectations, and integrating characters with the setting are all worth doing, and for many players they need to be done in advance in order for them to feel included.