this post was submitted on 20 Mar 2025
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Assembly was the language you used to write games back then. Most 8 and 16 bit console games were written in assembly. They needed low level code for the performance.
If you played sonic spinball on the genesis/mega-drive, you played a game that struggled at 20 fps because the developers chose to write in C instead of assembly to hit their deadline. That is why most games were coded in assembly in those days.
Sawyer started developing games in 1983. He would have learned assembly, and continued using the tools and techniques he was familiar with his entire career.
Assembly was pretty uncommon by 1999. RCT is uniquely made, but not because Chris Sawyer was a unique coding genius doing what no one else could, but because he was one of the few bedroom coders of the 80s who held out that long.