this post was submitted on 20 Mar 2025
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[–] LeninOnAPrayer@lemm.ee 175 points 3 days ago (30 children)

For those unaware. Assembly language is not something you would ever really program a game in. Which is why it's so impressive that it was programmed this way. It's also a reason why the game ran so well on the hardware of the time.

In programming we talk about "high level" and "low level" programming languages. The level does not mean difficulty, in laymen's terms you can think about it about how "close" you are to programing by typing in 1s and 0s. If you're "low" you are very close to the ground level (the hardware). Obviously, no one programs in 1s and 0s because we created languages that convert human typed code into what a computer wants which is 1s and 0s.

Assembly is a very "low level" programming language. It's essentially as "close" to programing in 1s and 0s as you would ever get. It is still an important language today but no one in their right mind would ever program a game in it unless you were running with extremely strict hardware restrictions where every single bit of memory needed to be dealt with perfectly. Which is basically what Chris did.

[–] easily3667@lemmus.org 32 points 2 days ago (11 children)

I love that you're "for those unaware" for assembly but not the random dude who made a video game in 1994 over 30 years ago (that I for one have never heard of).

[–] MeaanBeaan@lemmy.world 15 points 2 days ago (2 children)

If people these days don't know what rollercoaster tycoon is I'm going to start feeling way more old than I already do.

[–] stray@pawb.social 15 points 2 days ago

I know what Rollercoaster Tycoon is, I just can't identify random game developers by their vacation photos.

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