this post was submitted on 29 Mar 2025
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Finished my first BG3 run, man the acting is great, especially at the when characters get their big emotional moments. I'm thinking "that's acting!", also recognised Omni Man immediately.

Now I'm on to Alan Wake 2 and omg I can't take the dialogue and voice acting. It feels jarring. The prior game I played was Silent Hill 2 and I remembered it was OK, the MC was very chill in a horror game but its kinda explained by the story

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[–] anakin78z@lemmy.world 10 points 2 days ago (6 children)

One thing I find jarring about BG3 is the lack of vo for the player character. It seems like a weird omission in this day and age. (Not counting the dumb 'I clicked here, so my player has to say something' vo. Like, shut the fuck up with your dumb chess references, Gale!)

[–] kieron115@startrek.website 12 points 1 day ago* (last edited 1 day ago) (1 children)

I think the silent protagonist choice is valid in more of "sandbox" story like BG3. Speaking for myself, voiced protagonists tend to "lock" me into a specific role. I absolutely love the voice acting for Geralt of Rivia but when I play a witcher game I'm not inserting myself into the game, I'm becoming Geralt and making choices based on how I believe Geralt would make them.

[–] anakin78z@lemmy.world 0 points 1 day ago

I don't really see it being a sandbox. I mean, all answers are given, and you select from those choices. That's the same as other games that have pc vo. I feel like it would have made more sense to have no voice options at all, and to just get rid of the ridiculous quips. That way, you create your own voice in your head. In no universe would the character I created complain about having to put her hands onto everything before opening a door.

Anyway, not a big deal, but like I said, it was a bit jarring.

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