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Magical trench warfare: Asking for sugestions
(ttrpg.network)
A place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!
And if you have questions about becoming a Game Master you are most welcome with those as well!
Rules
Also, necromancy would become a must for both sides, after all, a the death of a legion may generate revenants or wraiths. The idea of mass destruction magical weapons or crazy magical creations has been explored somewhat in earlier editions. I'm talking about things like the frostforged wyrm, or the crazy nethereese spells of levels above 9. There is literally a "conjure volcano" spell that a wizard just made for flexing and no one actually casted, until now of course, until now.
I have downloaded the pdf of FotVH, man this is gold. I have read like three monsters and these things are a wild ride. Thank you kindly for the recomendation.
Yah. It is hands down my favorite sourcebook; nothing even comes close. I find I have to insert stuff from it in severely reduced and partial form, because if they're inserted as-is, they're too vivid and wild and they wind up taking over the adventure. You have to apply it sparingly, in extremely diluted form, and even then it's great stuff. It's just too powerful to be used as written (or I'm not capable enough or my games not wild enough to apply it that way.)