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So, I have this world that was perfectly at peace, until the party came around. Now, It's basically MWW (magical world war). And my players are looking foward to some trench warfare in dnd.

Why trench warfare? Because mold earth is a cantrip and it is always better to have cover. I have a couple of basic ideas.

The bullet points are:

Scrolls, rare magic items and more than lv5 npcs are hard to come by, because they are strategical game changers froom both sides.

There is gunpowder in the world and the spell detect traps actually detects traps (location of all in an area), so, landmines are a thing.

Someone as figured out ballista machine guns, so charging is unadvised.

I'm looking for tactics and general suggestions.

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[-] mesinski@ttrpg.network 2 points 1 year ago

Thats a good point, but gunpowder horns are wateproof and being underwater still beats death. On a side note, control water is a lv4 spell, so ti would be a good example of "and then we knew that they had a powerfull caster, because, you know, ten feet underwater things like that become obbious".

Thanks for the tip.

[-] Sandra@idiomdrottning.org 2 points 1 year ago

Create Water, on the other hand, is level 1 ♥

this post was submitted on 24 Aug 2023
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