Steam reduced their cut to 20% for the biggest publishers, let's see any of the others do that. They also allow other stores on the steam deck. They also allow steam keys and shouldn't demand MFN pricing.
Their cut is worth it to users for the same reasons as an iOS and Android user might say, except when it comes to switching platforms, your steam games can come with you to rival platforms and not just friendly ones.
Steam Greenlight was a program where independent games without a publisher could release games on Steam, but it was absolutely exclusive. They couldn't sell their game elsewhere.
Literally the first game released on the program was a free Total Conversion mod that you could download anywhere else for free, but if you wanted to get it installed through Steam, you paid them for the privilege.
Steam reduced their cut to 20% for the biggest publishers, let's see any of the others do that. They also allow other stores on the steam deck. They also allow steam keys and shouldn't demand MFN pricing.
Their cut is worth it to users for the same reasons as an iOS and Android user might say, except when it comes to switching platforms, your steam games can come with you to rival platforms and not just friendly ones.
Epic charges 12%, but they're somehow the villain.
Not really, they're the villain for doing exclusives. Steam never did exclusives, at least not with 3rd party devs.
That's exactly what Steam Greenlight was before they stopped all curation of games.
Curation and encouraging PC ports when the store was relatively new != exclusives.
Steam Greenlight was a program where independent games without a publisher could release games on Steam, but it was absolutely exclusive. They couldn't sell their game elsewhere.
Literally the first game released on the program was a free Total Conversion mod that you could download anywhere else for free, but if you wanted to get it installed through Steam, you paid them for the privilege.