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this post was submitted on 26 Aug 2023
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Well, the data it was trained on had a cutoff point in 2021 which would explain that.
I've used it (GPT 3) a fair amount for Unity, and I'm fairly pleased with the results, it's saved me a fair amount of time. Implementing object pooling and editor window dialogues for scene translation management for example.
Of course, programming knowledge is required for it to be of consistent use, which, on second thought, may not be at all obvious.
Maybe Visual Scripting is on the cusp of its knowledge. I thought it released in 2021. It has replaced my rubber ducky in corporate environments thats for sure. I plan on using it again for game development after this discussion. My visual scripting use case was off the beaten path which was probably why it had a hard time.