this post was submitted on 06 Jun 2025
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[–] smq@discuss.tchncs.de 6 points 1 day ago* (last edited 12 hours ago) (3 children)

Since portals aren't real, maybe we can start from what we see in game: Chell can hold it for long periods of time without problem, so that puts an upper weight barrier on it. Aperture must've figured out a way to fit portal technology into it, or found a way to stash its mass away. Or maybe it's heavier than average, but Chell is drugged to be able to hold it.

There's no power cord in-game, so its energy source must be self-contained, because I don't think it can get enough power by absorbing things in the air.

[–] Kolanaki@pawb.social 2 points 12 hours ago* (last edited 12 hours ago)

It's important to note that Chell has reinforced legs. That is important for the whole weight distribution thing. She can probably lift heavier things or at least become less fatigued carrying something for long periods of time.

[–] bitjunkie@lemmy.world 2 points 14 hours ago (1 children)
[–] smq@discuss.tchncs.de 1 points 12 hours ago

thanks! I've fixed it.

[–] VivianRixia@piefed.social 5 points 22 hours ago (1 children)

Regarding a power source, we only use it within Aperture, so it might be powered through some kind of induction charging in the walls.

[–] bjoern_tantau@swg-empire.de 9 points 22 hours ago

Or the power source is somewhere else and the gun gets its power with a cable running through a tiny portal.