Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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I liked Hades and Dead Cells but no they're not really something I usually seek out. You're right that might be the factor that's tripping me up. interesting that of all variations on the souls format that have been made, this seems to be the first one to really turn me of.
sucks because in any other game I would love to play these characters even if I can't level my freaking vigor adequately. I guess I'm definitely looking forward to whatever From does with all this tech though. a standalone game with Recluse mechanics for freaking slay.
In Hades and Dead Cells, there's pretty well fleshed out meta-progression. There are always new things for you to unlock, work towards, or make the game more challenging. This game is missing any meaningful meta-progression that keeps you coming back and wanting to play that next run. The runs just seem too similar to really get excited about what the next one will be like imo. I really wish the map changed more between runs or there were different maps. Certain locations vary a bit, but once you know where everything is things seem pretty streamlined.
Not being able to level vigor on casters was a complaint I saw among streamers trying to do solo runs. The balance between the characters does seem a bit off, but I'm sure they'll get that sorted out in due time. They definitely created some interesting characters though and not having full control over your build is a neat way of approaching things.
That would make a huge difference. Environment really is everything, its kind of what made Elden Ring so incredible. And yeah, the character's developing stories doesn't really entice me since they're all kind of like From Software Avengers characters who only exist within the confines of this 1 looping lore bubble. Collecting their journal entries isn't really motivating me to go out on expeditions.
I'm just terrible AF and need to level vigor on any character I play. I can't learn enemy's attacks without getting hit and in a game where dying ends the run, I need to get hit a few times and can't wait another 120 minutes before seeing that boss again or I'll forget how to fight them. Glad to know that's not just me, though. But I can see the vision they were attempting. The preset levels make each character more individual unlike the universal Vigor-idiots I tend to create