this post was submitted on 10 Jun 2025
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[–] Zagorath@aussie.zone 76 points 2 days ago (33 children)

But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

[–] sirblastalot@ttrpg.network 8 points 2 days ago (4 children)

There's no grid in the sky, though

[–] Zagorath@aussie.zone 5 points 2 days ago (3 children)

Fair point. I actually don't know what, if anything, the D&D (or Pathfinder) rules say on this matter. I've always just treated it as a natural 3D extension of the 2D grid rules. If they're three squares in one direction, same square in the other, and 10 feet up, I'd treat that as 15 feet away because of Chebyshev rules.

[–] sirblastalot@ttrpg.network 2 points 1 day ago

I’ve always just treated it as a natural 3D extension of the 2D grid rules

I believe that's how it's handled in D&D too, or at least how my table has always done it. I meant more as a practical matter, you're very unlikely to have a vertical wall grid and some kind of stand of the correct height for your minis, so you can't just count squares like you would for horizontal movement. That's when the Pythagorean Theorem comes up in my experience.

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