sirblastalot

joined 2 years ago
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[–] sirblastalot@ttrpg.network 1 points 2 hours ago

In fairness, there was a whole episode of ds9 about obrien struggling with his trauma.

Maybe their therapy techniques are as advanced as their other forms of medicine?

[–] sirblastalot@ttrpg.network 3 points 3 days ago

Imagine the emotional and physical damage of taking your first shit in thousands of years.

[–] sirblastalot@ttrpg.network 1 points 4 days ago

21 people sharing 2 toilets?

[–] sirblastalot@ttrpg.network 1 points 4 days ago (1 children)

It can still be utopian and aspirational without every character being those things. The same way you could have a show where you explore the concept of Justice by having a profoundly unjust main character. Or a show about Sin with a righteous main character. Sometimes you explore a theme by demonstration, sometimes by contrast.

[–] sirblastalot@ttrpg.network 1 points 5 days ago (3 children)

Ohhhh, ok, we are talking about entirely different episodes. I thought you were misquoting "Erase that entire personal log" from In The Pale Moonlight. Yeah, the one where he gasses a planet is not the best.

[–] sirblastalot@ttrpg.network 1 points 6 days ago (5 children)

I mean, like what you like. I think you can still have utopian fiction that explores when characters fall short of their utopian ideals, or the boundaries of a utopia, or the shortcomings of a particular form of utopianism. It helps us understand that it's not magic, it doesn't just happen, it's what could be, if real people all worked very hard against the systems and people preventing it.

And I'm not a space lawyer but I think technically Sisko doesn't do any war crimes in that episode, he's just accessory to 2 normie murders.

[–] sirblastalot@ttrpg.network 1 points 1 week ago (7 children)

Why? It's widely considered the best episode of ds9.

[–] sirblastalot@ttrpg.network 8 points 1 week ago (1 children)

To be fair, did any of us have great social skills for the first decade or two after activation?

[–] sirblastalot@ttrpg.network 14 points 1 week ago (1 children)

DMing has helped practice a lot of business skills...communication, organization, running a meeting. Making pretty documents in google docs :P

[–] sirblastalot@ttrpg.network 6 points 3 weeks ago

Humans are the real space orcs

[–] sirblastalot@ttrpg.network 2 points 3 weeks ago

Hm. Well, don't feel obliged to hew to existing genre definitions.

Also, I'd still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.

[–] sirblastalot@ttrpg.network 1 points 4 weeks ago

The bribe was the settlement payout. The censorship is just a bonus.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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