sirblastalot

joined 2 years ago
MODERATOR OF
rpg

IIRC you spent gold on XP by carousing; basically, blowing all your cash on ale and brothels was how you leveled up.

Inventory management. Can't secure what you can't see etc

[–] sirblastalot@ttrpg.network 23 points 4 days ago

protip: don't cross them off, write who they are on the list (eg "Rivermeadow blacksmith") so you can remember when the players come back to them a million sessions later

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

[–] sirblastalot@ttrpg.network 16 points 6 days ago

Thanks everyone for your feedback. I get that this is a contentious issue, and I appreciate everyone being nice to eachother (and me) while discussing it. (Those of you that didn't, you know who you are)

Based on the upvoted comments and the arguments that I found most cogent, I will be banning generative AI in the community.

A few related issues were raised, and I'd like to explain how I intend to address them:

https://ttrpg.network/post/26260249/17201676 Rhaedus raised concerns about the difficulty in determining if something is AI generated or not. As with all rule enforcement on this site, I'll be relying on you all to report suspected violations, and I promise I'll give you my best-effort attempt to make a fair judgement.

https://ttrpg.network/post/26260249/17206513 Carl and others raised concerns that this might impact posts predominantly about human-created content that have some trivial or incidental amount of AI generated comment. In such a situation, if the use of Gen AI is really that minimal, it would never come to my attention in the first place, and therefore wouldn't get removed anyway.

Several users advocated for an explicit carve out for discussions about the use of AI, which is a good idea and will be included in the rule.

Thank you again for your input and your civility.

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

[–] sirblastalot@ttrpg.network 5 points 6 days ago

Gorn have ballsacks? Aren't they lizards, so they should be internal.

Oh god I've turned into one of the snitties haters haven't I

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

I guess that's the orthodox interpretation, that it's the eggs that were bad. But like, if you actually watch what he's doing, he just vaguely pokes at them while they burn to the bottom of the pan, and then he serves them while they're still liquid. And they don't call him an accomplished cook, the closest anyone gets is elevator shaft saying "Ooh, a practiced hand!" in response to Riker pouring the eggs into a pan.

[–] sirblastalot@ttrpg.network 3 points 2 weeks ago

Honorable mention to some of the aliens they interact with in Enterprise, before the Universal Translator was fully working. Though technically they weren't the Federation yet.

[–] sirblastalot@ttrpg.network 5 points 2 weeks ago* (last edited 2 weeks ago)

Actually, progressing in an interesting if not promising way. There's been a ton of debate about how to handle the Ireland/North Ireland border due to brexit, and what they've recently settled on is basically creating a sea border between North Ireland and the rest of England so that the land border between Ireland and North Ireland can stay unrestricted. I'm not an expert, but this guy is and he's made several videos about it I like: https://www.youtube.com/@williamcfox/videos

[–] sirblastalot@ttrpg.network 2 points 2 weeks ago (1 children)

I instantly love this image, what's it from? Some kind of Tomb Raider comic?

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago (2 children)

But...we've seen it. It happened in an episode. Dude can't cook eggs.

[–] sirblastalot@ttrpg.network 4 points 3 weeks ago (5 children)

Tell me you wouldn't watch at least 30 minutes of Riker failing to scramble eggs.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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