this post was submitted on 13 Jun 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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Found a post on rxddit discussing that Lies of P is really high quality, and between the game's quality by itself and the recent DLC, they claimed it's among the best of its genre.

Another user chimed in and put together this comment that I found quite interesting (TL;DR at the bottom):

TL;DR: FromSoftware's level design and exploration are on a different level compared to Lies of P. While Lies of P has solid gameplay, its levels are linear and predictable, often looping back on themselves. In contrast, FromSoft games like Bloodborne and Elden Ring hide entire unique areas, bosses, music, and gear behind obscure paths or enemies, rewarding curiosity and exploration with awe-inspiring discoveries. These secrets and intricate designs make FromSoft titles feel special beyond just the "soulslike" label—something Lies of P hasn't quite achieved despite being a strong entry in the genre.

What are your thoughts on this? How important is the exploration to you?

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[–] froufox@lemmy.blahaj.zone 5 points 3 days ago

People often mix up linearity and level design. Almost every area in DS3 is crafted to be exciting exploring experience with multiple secrets and interconnected mini locations. Take Cathedral of the Deep. It has only one bonfire for the main area, that's insane! And there's another one, near a secret NPC, which you can find only if you go up the roof then notice a small balcony, jump down and open a door. The game don't give you hints to find these areas. There's no Gemini (thank God!) who instantly backseats you. That's why you feel special finding the secrets whatever fromsoft game you play. I enjoyed Lies of P battle mechanics, but there were quite a lot of problems with the other really important aspects of the game for me