this post was submitted on 02 Jul 2025
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Looks at:
AAA games costing 100€+ between base game and season pass.
Online services on consoles constantly raising prices.
Consoles that, over the time cost more instead of less.
Wages frozen in time for years.
Rest of unrelated to videogames stuff but that drain people's wages.
I WONDER WHY YOUNG PEOPLE SPEND LESS IN VIDEOGAMES...
Also competition, and I'm not actually talking about indie games, although that's helping. Competition with older games. Why in the world would someone pay $80 for a mediocre new game when they could replay a classic hit that they haven't played in few years? When was the last time you played the witcher 3, or the mass effect trilogy? Would you rather replay one of those, or pay $80 for the new assassin's creed?
I'm current stuck in a long term cycle of mainly Project Zomboid, Factorio, Valheim, Oxygen Not Included, The Lone Dark and Rimworld, were when I'm fed up of playing the last of them, it's been long enough since I played the first one that it's once interesting to play it.
Even when I manage to be fed up with playing all of them at any one point, I still have other progression games with complex emergent gameplay (often but not always games which have algorithmically generated game areas) like Kenshi. 7 Days to Die or OpenTTD that pull me in and if that fails, I can always pick up one of the old open world roleplay jewels such as Skyrim and play that.
I've barelly tried anything else in the last couple of years and of those only Oxygen Not Include was the only one with any lasting power and I picked that one years ago.
It's not even because I can't afford it (though out of principl I refuse to pay more than €20 for a game) - whenever I try an AAA game nowadays (always games that came out years ago) it's almost invariably an inferior experience that either feels too constrained or doesn't have enough gameplay variety and complexity to be fun for long.