this post was submitted on 13 Jul 2025
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Deadlock
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Haze is actually the exception to this.
When balanced right, she should be underpowered.
That's when she becomes about stack-building. You need to get about a full mag in on an enemy to "activate" her real damage, and the mind-games, movement, and ability-use around getting there make for very active gameplay.
As for gun-builds being a mindless way to play in general, they can be, but it easily backfires. If your only real damage is gun-based, a 3200 disarming hex completely counters you no matter what hero you're playing.
I've turned games against wraiths and ginnis's by instructing my team to buy two disarms in addition to mine, and coordinating on who and when they are used. It's insane how hard you can turn a match against a team that has gone full gun.