this post was submitted on 26 Jul 2025
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I think it was just a missed problem, as so many updates are for. Later games that I played would do something as simple as a timer attached to a dropped item to then force removal (including your old corpses). But I saw the mention of persistence in the post and the UO trash dilemma came to mind.
Oh it could easily have been that. I'm no expert at programming, but I know enough to be aware of some of the weird things that you gotta get right behind the scenes. There's a lot of moving parts that gotta stay synchronized, more than a lot of folks realize.
Edit: I guess in other words, just cause it sounds simple and straightforward does not mean it is easy to implement. In fact, the opposite can often be true in that there may be surprisingly complex things needed under the hood to make sure the visible result "just works".