this post was submitted on 31 Jul 2025
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Discussion of table top roleplaying games.
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So the plan is kind of like porting GameBoy Pokemon/Final Fantasy game (you walk on the map, then suddenly the combat begins with different mechanic) to a TTRPG?
I'm not very familiar with commander format, but I don't think it's one of the fastest ones. So if I were doing this, I would try to minimize the mechanics between the combat. I would take Blades in the Dark, strip all the setting, playbooks, distill it to a bunch of approaches basically and reskin them as it fits the game.
And then maybe take a look at Traveller quadrant(?) generation tools for coming up with map hexes? That one might be a bad advice, I'm not using hexes in general
Actually, more the other way around. In short, commander gives you one special guy card that sits outside the game and you can replay it whenever. We want to put a character sheet on that guy that says what can go in the deck, then when we aren't playing cards, we use that character sheet guy to fight in a dungeon and unlock new cards or something.
Like a game of cards is the commander guy directing who attacks and casting all the spells, then occasionally there's a boss dungeon where he go in and fights first person.