this post was submitted on 08 Aug 2025
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Divinity: Original Sin 2
Played it through twice. Mile wide, inch deep, and on invisible rails. Iinsane tonal shifts, overly convoluted story in an attempt to hide how dumb it is, characters abruptly talking completely out of character, nonsensical (and bugged) initiative system, multiple completely non-functional and absolutely useless mechanics (crafting in particular). Plus an XP system designed with such mind-numbing ineptitude that it's actually possible to softlock your game by leveling wrong, which they fixed by adding infinite respecs. Complete waste of massive potential.
And yet you played through it twice, can't have been too bad
I was pretty sure I hated it while I watched the asinine credits sequence, I played it all the way through again with another character to give it another shake and ended up being vindicated. It's that bad.
Haven't played the 2nd but, in the 1st one, it was always hilarious when one of my characters after a fight went "oh, that was easy" just for the other to reply "no thanks to you, you fucking moron". Seriously, why did they do that?