this post was submitted on 14 Aug 2025
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It all depends on the tactical depth IMO. If it's just "classic RPG hit hit hit heal hit hit hit", then go for live or at least something in between like Grandia II.
This. Turn-based is justified if and only if it's complex enough to be unreasonable to do in real-time and the design wants to reward the player for taking time to think.
Or turnbased should be tactical, not just complicated.