this post was submitted on 14 Aug 2025
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I enjoy both and think both should be used when appropriate.
Baldur's Gate 3 massively benefits from turn based combat. It allows for planning synergy between characters.
Skyrim works better in real time because you are only controlling one character.
There are games where you control multiple units in real time that I enjoy, like Starcraft, but I can't think of any games where you control a single thing in a turn based environment for the whole game that is fun for me.
Rogue?
Card games and board games. Slay the Spire, Inscryption, Magic the Gathering, Yu-Gi-Oh, poker, chess. Golf. Tabletop RPG's like D&D.
It can get kind of hard to define "single thing" though. In Chess you have a ton of different pieces but can only move one per turn, while in D&D one character might get an action surge or have a familiar that gets actions. In Slay the Spire you have just one character but a handful of different cards each turn.
I would also consider a lot of adventure games and visual novels to be mostly turn-based. Like the original version of Myst, the Ace Attorney series, Sucker for Love.
Transistor is a kind of hybrid between real-time and turn-based, and you only control Red in that.
I don't find those to be fun, but that is a personal opinion.
Went back and clarified the wording.
Ah that's another reason I don't like the hybrid combat in FF7 Remake. It feels unnatural switching between characters in an action combat. You have a very good point about Skyrim only controlling one character.
I played the tabletop game Battletech back in the day and since the 90s there have been two game titles with fairly consistent game play.
Battletech is a top down, turn based tactical game series where you might start with a single mech (giant robot) but will have a lance (squad) of multiple mechs by the first few hours of the game at least. Turn based works great!
Mechwarrier is a first person shooter series from the cockpit view, plays out in real time, and you only control the one mech. You often get computer controlled lance mates that you can give orders to like destroy a target or defend a location, but you don't actively control them.
It is always what I think of when people compare turn based to real time, and both series are some of my favorite games because they take different approaches to the exact same table top game and do it in fun ways.