this post was submitted on 14 Aug 2025
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As a roguelike fan, I LOVE turn-based combat - when it's done right. Sure, if you give millions of healing potions and let us to save at any point then it will turn into a mindless "hit hit hit" slog but it's not intrinsic to tb games.
For modal combat, NO-SKIN is really, really good, and I enjoyed my time with Osteoblasts and Darkest Dungeon too. There are plenty of ways of making tb combat fun and engaging, I wish there were more good examples though...
NO-SKIN can be rough around the edges but overall it's so novel that it's hard not to love it