this post was submitted on 14 Aug 2025
56 points (92.4% liked)

askgaming

95 readers
1 users here now

A Fediverse community for questions related to gaming.

It's dangerous to go alone! Join AskGaming.

Please phrase all post titles in the form of a proper question ending with ?

Related communities:
!TipOfMyJoystick@retrolemmy.com
!videogamesuggestions@lemmy.zip
!patientgamers@sh.itjust.works

founded 5 days ago
MODERATORS
 

I enjoy both turn-based and action combat. I like how turn-based combat allows for some strategies without being overly complex like in most TRPG.

I was a big fan of Final Fantasy 7 OG, but I can't get into FF7 remake mainly because of the hybrid combat. I would rather have it turn-based like in the original.

Turn-based games I like:
Final Fantasy 5,6,7,9,10. Dragon Quest series, Earthbound, Chrono Trigger, Super Mario RPG

Action-based RPG I like:
Fallout 3, Mass Effect, Skyrim

you are viewing a single comment's thread
view the rest of the comments
[–] MirthfulAlembic@lemmy.world 3 points 3 days ago

I think a lot of games still struggle with this, and it's not unique to turn based combat or jrpgs.

One of the worst things you can do to a new player is dump way too many different types of tools and customization options on them all at once. The improvement many games made was to keep the player in a limited box for a tutorial phase, and then open up Pandora's box and give them oodles of new stuff to consider all at once.

A good middle ground is silently doing that (for subsequent playthroughs) while offering a more incremental introduction for new players. But any mechanics should get immediate reinforcement. My biggest nerd rage instance this year was Clair Obscur teaching you how to jump, and then almost immediately giving you an enemy that looks like it does a jump attack but really requires a normal dodge.