this post was submitted on 14 Aug 2025
58 points (92.6% liked)

askgaming

111 readers
104 users here now

A Fediverse community for questions related to gaming.

It's dangerous to go alone! Join AskGaming.

Please phrase all post titles in the form of a proper question ending with ?

Related communities:
!TipOfMyJoystick@retrolemmy.com
!videogamesuggestions@lemmy.zip
!patientgamers@sh.itjust.works
!tycoon@lemmy.world
!crpg@lemmy.world
!ask@piefed.social

founded 1 week ago
MODERATORS
 

I enjoy both turn-based and action combat. I like how turn-based combat allows for some strategies without being overly complex like in most TRPG.

I was a big fan of Final Fantasy 7 OG, but I can't get into FF7 remake mainly because of the hybrid combat. I would rather have it turn-based like in the original.

Turn-based games I like:
Final Fantasy 5,6,7,9,10. Dragon Quest series, Earthbound, Chrono Trigger, Super Mario RPG

Action-based RPG I like:
Fallout 3, Mass Effect, Skyrim

you are viewing a single comment's thread
view the rest of the comments
[–] lance20000@lemmy.ca 2 points 14 hours ago (1 children)

For myself, turn-based is not the problem with old RPGs, it has always been random encounters.

[–] cloudless@piefed.social 1 points 13 hours ago (1 children)

I think random encounters add a bit of risk-reward. In Dragon Question XI, I can avoid nearly all enemies, making traveling in the overworld trivial. I only need to selectively fight when I want to grind. That removes the fun of exploring for me.

In older DQ games, I enjoy having the risk of exploring far with the reward of discovering new places. Because of random encounters, I have to manage my resources and MP with strategies.

[–] lance20000@lemmy.ca 1 points 11 hours ago* (last edited 11 hours ago)

For me, it comes down to not being able to decide moment to moment if I want to engage with monsters. It's not a problem grinding, however, being forced to delay exploration and progressing the story because of bad RNG is infuriating.

And I feel that most of the ways that random monsters have been implemented can be accomplished with at the very least visible indications of monsters on the map.

Maybe there is a way to lean into the frustration and create a meaningful experience, but for a traditional JRPG, I have to force myself to overcome random encounters. Heck, even later JRPS implemented systems to liven up the experience with auto battles and realtime elements.