this post was submitted on 30 Aug 2025
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First the away team spends a long time debating if they should proceed or... step outside for five seconds to call the ship. They ultimately decide that stepping outside for five seconds is not feasible.

But then literally one minute later Ensign Gamble is somehow beamed up. Presumably they must have called the ship to do this? Did they just... leave out the part about the (now obvious and real) danger? Was there a scene where Pike said "ok yeah his eyes are gone but you can keep going"?

Then later in the episode the away team spends a long time talking about trust and friendship while debating if they should walk on an invisible walkway instead of just like, I don't know, tapping it lightly with their toe or throwing a pebble on it first?

The Ensign Gamble B-plot was good and freaky and featured some great acting by everyone involved. But the A plot felt like it was vibe-scripted! I love SNW but come on.

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[โ€“] ValueSubtracted@startrek.website 6 points 2 days ago (1 children)

I liked that episode quite a lot, but it definitely coasts on pure vibes in places.

[โ€“] lordnikon@lemmy.world 6 points 2 days ago

It was a D&D one shot strong mad mage energy.