this post was submitted on 30 Aug 2025
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Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

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MODERATORS
 
  • Compositor Effects And You: Unlocking Godot's Potential For Advanced Graphics Techniques - Acerola
  • Events Are The Way To Go(dot) - Eric Peterson
  • Building cross-platform non-game applications with Godot - HP van Braam - GodotCon2025
  • Making Stylized 3D Games In Godot - Shane Denhardt & Kiril Pashev
  • Improving Your UI in Godot - Rawb Herb
  • Introducing 3D Tiles For Godot -Leonidas Neftalí
  • Narrative Design for Solo Devs - Nicholas O'Brien
  • HolyOS - making a fake operating system in Godot - Davide Di Staso
  • I Make Games On My Phone (And They Actually Work) - Chad Stewart
  • State of Godot and the Web - Adam Scott
  • The Youtube Crash Course for Game Devs - @stayathomedev
  • Adding new Script Languages to Godot - Jeff Ward
  • LibGodot - Embed Godot Engine Everywhere - Gergely Kis
  • Xogot - Miguel de Icaza
  • Enjoyable Game Architecture with Godot & C# - Mark Wilson
  • Unit Testing Games - TDD/Godot/GUT - Butch Wesley
  • Keeper to Keepers: Adding Multiplayer to Dome Keeper - Chris Ridenour
  • Introducing Aspire - Local dev for your full stack made easy - Maddy Montaquila
  • Building a Godot Plugin with GDExtension - Scott Doxey
  • I Work For Godot, AMA - Emilio Coppola, David Snopek, Adam Scott
  • Multiplayer Basics in Godot - Travis Hunter
  • Markov Chain with a Shotgun: Open Language Models in Godot - Simon
  • Embedding Godot: spicing up your app with SwiftGodotKit and more - Miguel de Icaza
  • Lessons from 25+ Game Jams with Godot - Marek Belski
  • From Local Networking to Scalable Solutions - JamesClancey
  • Custom Resources for global state management - Sam Szuflita
  • Time Management in Game Development - Matthew Ponder
  • Going Mobile with Godot - Joseph Hill
  • Log.gd, a Godot pretty-printer - Russell Matney
  • Synths and Sound Design in Godot with Csound - Werner Mendizabal
  • Preparing Anime-Style 3D Characters for Godot Using Blender - Jesse (CoderNunk)
  • Cross-Disciplinary Collaboration in Godot -Casey Dahlgren, Sarah Nuse
  • Using Godot for mixed-reality livestreaming - badcop
  • Profiling Godot Engine Games on Android with Arm Performance Studio - Ian Bolton
  • Making Operation Outbreak - Andrés Colubri & Harmony Honey Monroe
  • The Player to Contributor Pathway - Heather Drolet, Justin Borque
  • What's new in XR & Android - David, Fredia, Logan
  • Bringing the Arcade to the Museum with Godot - Annalivia, Tyler
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[–] Kelly@lemmy.world 4 points 3 weeks ago