this post was submitted on 31 Aug 2025
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Honestly, when it comes to VTTs we've found that it's better with the simpler ones. With the fancy ones like Foundry and Roll20 with integrated rules we found that we were more caught up in trying to find out how to do something in the VTT instead of just doing it. At some point it stops being a TTRPG and is more like a video game with all the limitations that entails.
The helpers seem nice at first. Like counting how much you've moved in a round. Remembering stuff like advantage, sneak attacks, automatically rolling saving throws. But when it doesn't work for whatever reason or edge case you've found, then it stops the play and you're stuck trying to work around it.
A simple map where you move tokens around with the DM manually opening up what you can see worked much better for us in the long run.
I am really leaning towards Foundey at this point but you make the simple map format sound very appealing.