this post was submitted on 03 Sep 2025
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Board Games

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[–] Lumidaub@feddit.org 25 points 2 weeks ago (2 children)

They're including setup and explanation for new players. That seems rather silly, tbqh.

[–] jonathan@piefed.social 23 points 2 weeks ago (2 children)
[–] onnekas@sopuli.xyz 15 points 2 weeks ago (1 children)

Setup counts. But setup is in most cases significantly slower for new players.

imo the time on the box should show the time you need when everybody knows the rules and has played before.

people who have played enough to know the rules probably already have a good idea of how long the game takes!

[–] Lumidaub@feddit.org 5 points 2 weeks ago

Clean up for subsequent rounds I could get behind.

[–] Doubleohdonut@lemmy.ca 8 points 2 weeks ago (1 children)

Yeah, the article seems to be based on a fundamental misunderstanding about what the times on boxes indicate. With the complexity of modern board games, I actually think it would be fair to inckude a reference to setup time for games that are more intense. We spent 2.5 hrs learning Scythe. For our fqmily this was a huge put off for replay value.

[–] Onomatopoeia@lemmy.cafe 1 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

2.5 hours to learn? Yea, fuck that.

If you can't explain how to play in 15 minutes, then you need a simple/intro mode.

[–] Hawke@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago)

“Okay, so this object is a card. They have numbers on them…”

[–] AwesomeLowlander@sh.itjust.works 2 points 2 weeks ago* (last edited 2 weeks ago)

It's no more complicated than any other strategy / war game in the same genre. 2.5 hours teach would be mainly if the players were absolutely new to a significant number of concepts that would be considered standard.

15 minutes also seems weirdly short, most games ranked 3.5 - 4 or higher on BGG complexity definitely have a longer teach than that.