this post was submitted on 03 Sep 2025
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Our real problem with Twilight Imperium is there's a lot you can do. We have a couple of players with option paralysis, so each round of turns goes like "2 minutes, 4 minutes, 3 minutes, 40 minutes, 2 minutes, 30 minutes". Makes the whole game take about twelve hours - four players don't enjoy it since they spend 95% of their time waiting, and the two OP players get really upset if they're "rushed" and don't enjoy it.
It seems to combine the "game is over for you if you messed up the first couple of turns, but you'll be playing it for a long time yet" aspect of Settlers of Catan, with the interminable dice rolling combat of Risk. If that combination, but slowly, sounds perfect to you, then it might be your new favourite game. To me, there are much more fun games that you could fit into the same timescale.
Yeah, analysis paralysis really slows the game. The first time I played was with 3 or 4 players over 12-14 hours, mostly because we didn't know what we were doing. Then we played again about a year later and the game lasted about 8 hours with 4 people and another time a couple months later, we played a 4 hour game with 5 people.
One thing in that game in particular, would be to give everyone a little notebook so that they can write down what they think about their next turn. Sometimes it crawls so much that you forget what you were going to do by the time of your turn. It definitely helps when you play the game a little more frequently and don't have to relearn everything.