this post was submitted on 04 Sep 2025
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Games

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Video game news oriented community. No NanoUFO is not a bot :)

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[–] moopet@sh.itjust.works 12 points 1 day ago (2 children)

What do you mean by "no features"? I use GOG to buy games, that's it. What other features does a game shop need? Serious question.

[–] tempest@lemmy.ca 3 points 16 hours ago

I'm not sure about the others but for me it's proton integration.

As a Linux gamer it makes a hell of a difference.

[–] SomethingBurger@jlai.lu 4 points 1 day ago (2 children)

None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...

[–] Kazumara@discuss.tchncs.de 6 points 1 day ago

cloud saves, achievements

GOG has those at least.

[–] moopet@sh.itjust.works 2 points 1 day ago (2 children)

I never really considered cloud saves. That's an excellent point.

GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy).

To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.

[–] SomethingBurger@jlai.lu 3 points 1 day ago

Workshop is a built-in mod store. Input is controller remapping and emulation (typically used to play older games that don't support modern controllers, or controllers at all). Remote is exactly what it sounds like (run a game on your powerful PC and stream it to your old laptop or phone).

Those things are the responsibility of the client software, but on all stores except GOG, the client software is also the store client. You can't (normally) run games without the client. GOG has a client (Galaxy) but it's nowhere near as advanced as Steam.