this post was submitted on 05 Sep 2025
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But graphically intense is a supply side decision not a demand side one, most of the big hit indie games including 3D ones are either overtly styalized or doing a kind of pseudorealism that looks clean without having to model the refraction index of individual rain drops.
Silksong is using a 2D hand-animated style, which is not cheap to make, not because of coders but because it requires way more work from artists than other art styles.