this post was submitted on 08 Sep 2025
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Factorio
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I've been playing a lot more with sushi buses versus main buses.
Start out with basic hand feeding till I get coal belted to power and red science automated. Then start right in building a sushi belt mall.
Early red, green, and mil science are part of mall until I have enough military to start pushing out and claiming land. Usually when I get red ammo, or I'll wait to get rockets depending on enemy settings and map layout.
I've moved to very much an offensive vs defensive play style, with a focus on keeping nests out of the cloud and just not having any static defenses until artillery.
Then I end up making separate locations for various builds, I like a dedicated sub bases for chips, science, etc, usually linked with trains or a bot network depending on layout.
I tend to build what I need on site, delivering raw resources to each location.
Each play through I tend to focus on learning about a different aspect. Circuits, trains, bots, efficient ratios, just in time resources versus packed buses, etc.
Next time I think I want to make dedicated outposts and a robust train network. Taking what I've learned about sushi buses and making sushi trains
Don't think I've launched a rocket from the starter base in a while though.