this post was submitted on 14 Sep 2025
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[โ€“] Noite_Etion@lemmy.world 18 points 2 days ago* (last edited 2 days ago) (1 children)

In the age of $70+ AAA games with additional costs, not everyone celebrated the consumer friendly price. Some independent game developers have expressed concern that their games may not sell as well compared to Silksong and cannot afford to charge less.

Maybe they would sell more copies if consumers didn't feel like they are being overcharged. I understand it sucks to compete against a game like this, but it feels wrong to decide to up the price just to get more money out of the people who do want to support you.

Also getting upset at a company that doesn't conform to the industry pricing makes you look greedy.

[โ€“] bassomitron@lemmy.world 0 points 1 day ago

Tbf, not all indie devs have the luxury of having a huge budget cushion from a previously highly successful game. People need to eat and have a roof over their heads, and $20 is pretty wild when you consider it took TC over 6 years to make the game. It's just unrealistic to expect every game be $20 or less.

And it may be a wildly unpopular opinion, but I truly think Silksong isn't worth more than $20-30. It's not a massive game and the mechanics, story, and world aren't that deep. It felt like a Hollow Knight expansion (which is what it was originally intended to be, per the devs themselves) vs a true sequel.