this post was submitted on 15 Sep 2025
59 points (98.4% liked)

PC Gaming

12338 readers
457 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ILikeBoobies@lemmy.ca 2 points 4 days ago* (last edited 4 days ago)

It’s use is basically “by the time you build an engine that can compete you will be dead”

Performance optimizations are easy, movement is easy. (Compared to starting from scratch) but are you going to spend time on that or something else?

Fortnite runs on phones, they have various demos running on consoles.

Every one knows it’s the best but dumb kids blame the engine for some reason and garner the above response because it points out they have no idea what they’re talking about.

As for the other guy’s comment, programmers work in C++. The Unreal way is to take that code into drag/drop blueprints for designers so they aren’t messing with the programmer’s code. An example involving movement is I recently coded a movement system in C++, now in blueprint there’s a settings menu that exposes the variables so the designer can set jump height, speed, falling speed.