this post was submitted on 17 Sep 2025
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It was new technology, 3D was a fairly new concept in gaming in the mid 90s. But it took so long to get properly implemented. You have super mario 64, gex enter the gecko, lemmings 3D. I am wondering if it was a business decision and not the devs who pushed for a free roaming camera, since it was clearly not a satisfactory result gameplay wise. Because at the same era, you have games with fixed camera angles that are much better experiences overall.

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[โ€“] OutForARip@lemmy.ca 4 points 3 days ago

I rarely had an issue with moving the camera.

I remember utterly hating games with fixed angles from the day. It felt so restrictive and infuriating when something out of camera site caused you to die/fail.