this post was submitted on 17 Sep 2025
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It was new technology, 3D was a fairly new concept in gaming in the mid 90s. But it took so long to get properly implemented. You have super mario 64, gex enter the gecko, lemmings 3D. I am wondering if it was a business decision and not the devs who pushed for a free roaming camera, since it was clearly not a satisfactory result gameplay wise. Because at the same era, you have games with fixed camera angles that are much better experiences overall.

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[โ€“] Hawke@lemmy.world 3 points 4 days ago (2 children)

Was mouselook an option in version 1.0?

I believe they had a weird hybrid with mouse looking around and also moving forward and back.

It was definitely a time where they were figuring out how to make control schemes work, how to use two-button mice, etc. I remember playing Unreal (not Tournament!) with the numpad and thinking it was great.

wasd-standardization is one of the best breakthroughs in computer gaming in the last 25 or so years.

[โ€“] LunarLoony@lemmy.sdf.org 2 points 3 days ago

Mouse look was a thing in Wolf 3D, and similar to Doom, it did the whole forward/backward bit too. Really weird.

[โ€“] moody 3 points 4 days ago (1 children)

I don't know if it was in 1.0 but definitely before the final version. I tried it before 1.666 was around and chose to play keyboard only.

[โ€“] Hawke@lemmy.world 2 points 4 days ago* (last edited 4 days ago)

Yup, I know it was there later, just not sure if it was always there. I do remember that later versions had significant improvements to their setup utility (which may have included mouselook)