this post was submitted on 18 Sep 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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I've played through most of the soulslikes I put my mind to but I still haven't played/finished DS1/2.

I started a playthrough of DS1 and got to Quelaag but didn't actually fight her because I was cursed and wanted to cleanse it first - couldn't find my way back, unfortunately, and didn't want to look up guides lol. And now the save is gone, so I'll have to start over - ie. I probably won't play anytime soon :D

Haven't played DS2 yet because I wanted to play them in chronological order.

What about you?

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[–] eezeebee@lemmy.ca 4 points 1 week ago

is exploration good in DS2?

Yes, but not as good as DS1, because they nailed the interconnected world in that game. DS2 is more like branches off from the main hub, and you can access most of them right away or very early. DS1 was built different than the other Fromsoft games. You'll still have plenty to explore and the DLCs are especially massive, but you won't have those "omg I'm back at firelink!" moments. It's similar in the way you go through Catacombs/Tomb, or Duke's/Crystal Cave, a series of areas that eventually hit a dead end.