this post was submitted on 22 Sep 2025
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Planetside 2 is even worse. There's a whole AA tank turret you can unlock, and it hardly does damage to anything besides the smallest fighter, and has a spread like a blunderbus.
Infantry have an AA lock-on option that basically works only at point blank and takes a ridiculous amount of time to actually lock. Even the smallest aircraft take 3 or 4 hits to actually die, and that's only if they don't have fire-suppression which heals back a third of your craft's health.
Complain about it and all the flyboys come out the woodworks crying that AA should only be a deterrence, rather than a serious threat. Oh, and skill issues (while fly boys are the ones who farm infantry by hovering above lock-on range abd spam rocket pods).
Don’t forget the freaking colossus, an unobtanium railgun which still won’t one hit liberators or composite ESFs. It’s ridiculous.
But to be fair, skill gap is a huge thing. New pilots get utterly obliterated, while skyknights or good lib/galaxy crews are basically immortal and make aircraft look a little less fragile than they are. And stuff like the A2A lockons being so mediocre doesn’t help.
Also, aircraft in Planetside 2 are all more like attack helicopters, not really “fly by” bomber-droppers like in some other games.
Flying on Planetside 2 was an exclusive club. Certain pilots would literally stop fighting each other to shit on the new guy until they give up.
Yeah, that was really stupid, heh.
And we use past tense, but there's still one pretty full server to play on, right? Maybe I should play some while I still can, for nostalgia...