this post was submitted on 22 Sep 2025
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Gaming

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[–] MystValkyrie@lemmy.blahaj.zone 15 points 1 week ago* (last edited 1 week ago)

There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then reviewers on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.

The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.