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submitted 1 year ago by Vcio@lemmy.world to c/steam@lemmy.ml

(sorry if it's the wrong place for this kind of discussion)

Yesterday The Riftbreaker raised its price 50% for base game and 65% for dlcs. I know Steam said all devs to adjust prices(in January), but this feel more of trend where once a game gets popular the price skyrocket.

As someone who waits a game go 75% or a stable 50% discount before buying it, if i didnt buy it by then sure i ain't buying that now unless there is a massive discount (not even gonna talk about games that raise price to fake a bigger discount).

I dont want to sound cheap; I grew up with no condition to buy games and spent a lot of my internet in torrents in my youth, now i gladly pay for games but once a game raise its price i unwishlist it.

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[-] Trainguyrom@reddthat.com 1 points 1 year ago

If you're paying a developer 80k per year, 5k per employee in hardware and licensing is nothing

[-] SheeEttin@lemmy.world 1 points 1 year ago

From a purely financial perspective, yes. From a managerial capex vs opex perspective, no.

this post was submitted on 06 Sep 2023
18 points (82.1% liked)

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