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Lets talk about physics of the speed of spaceship
(self.starfield)
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I expect the developers chose this to make sure the casual user is going to enjoy the game first than aiming for accurate physics.
Most people would likely struggle with piloting the spaceship if they'd have to consider proper inertia and momentum.
It would be nice to have the option for it, maybe a mod idea?
Yeah I think that's the basis for that decision as well. They already have simulation in letting us assign powers to different components, this addition would have felt like the real thing to me!
Definitely, someone will make a mod. Alas, I'm on Xbox.
Personally what would you prefer? I'm trying to gauge the sentiment in this community
Xbox supports mods. It won’t support everything, especially mods that require a script extender, so hopefully you’ll be able to benefit from a more accurate space navigation mod at some point.
Oh, I didn't know that. That's going to be fun!
Oh also mods typically disable achievements.
That's fine, if they are good :)
Personally I prefer the arcade-y feeling for that kind of game.
Agreed. It feels the same to me as the fighters in Star Wars Squadrons, which is familiar and comfortable.
I can appreciate a goal of realism, but it definitely feels like a hard balancing act with fun. I mean... When I get shot in the game I don't actually die either, haha.