this post was submitted on 17 Oct 2025
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[โ€“] djdarren@piefed.social 4 points 4 days ago (1 children)

I always felt bad for Hello Games. They were a small team making what was essentially an indie game, but for one reason or another, No Man's Sky built up waaaaay more hype than they had presumably anticipated. I was part of that hype, because as a huge fan of 65daysofstatic I was really looking forward to hearing what they did for it.

So Sony picked up on the hype and marketed the everloving shit out of it, leaving Hello in a position where they had to deliver what was by that being considered a AAA game with an indie team. And of course, they came up short. How could they not.

That whole debacle was Sony's fault, but Hello have spent the past ten years making amends for it.

[โ€“] DiscussionBear@lemmy.world 7 points 4 days ago* (last edited 4 days ago)

Yeah, that's a bit disingenuous take on the situation at the time.

While Sony could have toned down the marketing and better worked with Hello games, Sean Murray went on a absolute PR streak lying over and over in so many interviews about features that weren't in the game at the time and realistically wouldn't be added until many years after.

Then they released a half baked game which was missing basically every feature the gaming community was actually excited about.

They remdemed themselves and NMS in its current form is a fantastic game deserving of praise, but Hello Games deserved all the hate at the time. Entirely their fault.