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this post was submitted on 10 Sep 2023
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Starfield
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Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
didnt had any issues with the framerate so far so I don't mind
Right, but it's curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
isnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output...
Maybe. I've been wrong before.
It's like anti-aliasing, it's called DLAA in Nvidia I think