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submitted 1 year ago* (last edited 1 year ago) by CorrodedCranium@leminal.space to c/games@sh.itjust.works

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

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[-] Perrin42@kbin.social 20 points 1 year ago

Hitchhiker's Guide to the Galaxy. If you don't give the sandwich to the small dog you can't finish the game.

[-] Davel23@kbin.social 12 points 1 year ago* (last edited 1 year ago)

I got bit by this one. Went over to a friend's house to spend the day playing HHGTTG. Several hours later we discovered we couldn't win the game because I had neglected to feed the dog 15 minutes in while he was up getting a drink or something.

[-] AnyOldName3@lemmy.world 2 points 1 year ago

It really shows that Douglas Adams was an author and not a game designer with how easy it is to soft-lock that game if you visit rooms in the wrong order or spend too long or short a time exploring one. Most of the possible mistakes become reasonably apparent reasonably quickly, but not always.

this post was submitted on 12 Sep 2023
134 points (96.5% liked)

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