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Unity adding a fee for devs for each time a game is installed, after certain thresholds
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So... If the Unity's secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.
According to the article only installs on new devices are counted.
Furthermore this only takes efrect after a certain threshold of revenue and installs.
The clarification on Xitter states deleting and reinstalling is 2 charges, the same as installing to 2 different devices. https://twitter.com/stephentotilo/status/1701679721027633280?s=20
That's madness.
Imagine the player outcry being too just uninstall and reinstall games over she over to punish the devs.
Yeah as petty as some people are over games I can see a developer pissing them off and a bunch of players banding together to uninstall and reinstall games over and over. They could even script it. Bad idea all around.
This, so much of this.
WoW players doxxed the devs (lots of pizza was ordered) once, as they were pissed over real IDs being introduced to the account for the game.