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this post was submitted on 13 Sep 2023
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Charging per install has to be the most out of touch insane choices they could have made.
There is zero rationality behind the decision, especially given that it’s retroactive and there’s no language in their decision that handles unique user versus multiple users versus multiple accounts.
I’ve had two gaming PCs over the last ten years. On my last one, I replaced the hard drive twice, and I’m on my second hard drive on the newest one. With each hard drive replacement, I’ve had to reinstall all my games. I’m not paying for all of them again with each install but just getting the same files off Steam and installing again. According to this decision, the devs of these games would have had to pay Unity four extra times just due to my hardware upgrades. How is that on the developer at all, and Lord help us if Unity tries to run some BS where players have to pay for each new installation.
The entire gaming industry, even from the “disc era”, doesn’t work with a cost per install model.
They actually explicitly stated as such:
Doesn't steam let you download games you purchased that have since been removed? Will they try to bill developers still in this case?
Yeah. You theoretically can financially DDOS a developer.
Curious if they would charge once install was completed or once install commences.
If I try to install a game and for whatever reason it fails, and I have to try again, would they charge for two installs?
Probally an api call that goes out to Unity once you start a game and the engine comes online.
Im sure they would love to charge devs the instant we click a download link though.
An API call that could be faked. Easily.
Imagine a bot network that screws over a developer because of fake installer API calls.
Imagine that bot only targets games developed in house and fucks the assholes back.
Who knew software development involved so much anal sex?