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Unity’s new “per-install” pricing enrages the game development community
(arstechnica.com)
This is a most excellent place for technology news and articles.
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
From their FAQ.
So... They bill you based on a guess?
Not just any guess...a proprietary guess. So extra smokescreen and mirrors
Very legal, very cool.
Thanks for the clear response. 👍🏻
Telemetry built in the proprietary software, just like any other propietary software really.