45
Unity Overhauls Controversial Price Hike After Game Developers Revolt
(www.bnnbloomberg.ca)
Rule 0: Be civil
Rule #1: No spam, porn, or facilitating piracy
Rule #2: No advertisements
Rule #3: No memes, PCMR language, or low-effort posts/comments
Rule #4: No tech support or game help questions
Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.
Rule #6: No game suggestions, friend requests, surveys, or begging.
Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts
Rule #8: No off-topic posts/comments
Rule #9: Use the original source, no editorialized titles, no duplicates
They're going after f2p mobile apps that get jillions of installs, but where they don't get a cut of money unless they use unity's ad service or a few other things. They look at those numbers and drool.
And install count is something they can actually get a rough idea on based on data provided by Apple and Google. I'm convinced this is mostly what their "proprietary algorithm" for counting installs is, at least for mobile. Assuming they really don't have something in the runtime dialing home.
But this is mostly about mobile apps, which is where most of the money is. It's most of the money in gaming. It's most of their revenue, and they dominate (something like 60% of mobile games use Unity). Other platforms are mostly afterthoughts though obviously they want whatever money they can get.