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this post was submitted on 18 Sep 2023
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And this is why my DM made an enormous mistake, giving my wizard (with a familiar) a ring of spell storing.
My wizard: Fireball!
Enemy wizard: Hahahah counterspell!
Nick the owl: Hoot hoot ho-hoot hoot! (Translation: counter-counterspell up your cloaca you absolute son of a cuckoo!)
Enemy wizard: Well, OK. Still, I made my saving throw!
My wizard: Hm... care to try again? (Silvery barbs.)
Enemy wizard: Uh... *explodes*
Being able to take two reactions or concentrate on two spells is a tiny bit gamebreaking.
I'm not sure how the official rules would be judged for this, but back in 3.5 it turned out dual spell storing short swords with scorching rays were the most efficient way to play a rogue. Spell storing sounds like it continues to be problematic
The most evil combo vs. a single enemy (or possibly a group if you can catch them in the spell radius, though you can only ensure a kill on a single one) is at a higher level, usually nicknamed the microwave oven: Sickening Radiance (plus maybe a Silvery Barbs for good measure) in the ring to be cast by the Familiar, Wall of Force or Forcecage from the caster, prep Counterspell in case the fucker wants to teleport out of the area, then sit back and cast Silvery Barbs whenever the target makes the CON save until it reaches 3 levels of exhaustion. (Then it will have disadvantage. You can still SB them if you wish.)
So yes, the Spell Storing ring can still be a problem.
(Giving it to the melee martial character loaded with Steel Wind Strike is also fun. Monks are possibly the best for it, they can rush into the middle of the enemy group with Step of the Wind and still cast the spell. Then end the turn next to the enemy wizard.)