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No love lost: AppLovin helpfully releases tool to switch from Unity to Godot or Unreal
(www.pocketgamer.biz)
This is a most excellent place for technology news and articles.
However it's currently difficult for games made for Godot to port to consoles (XBox, PlayStation, Nintendo Switch,... not those non-Switch "gaming handhelds" since they are all just Windows/Linux handheld PCs) while keeping Godot open source since the SDKs, APIs, porting kits of these consoles are proprietary and you have to sign in NDAs. If most of your games' revenues are from consoles, you don't have much choice currently.
Hopefully a new generation of consoles based on regular PC hardware takes the market so we don't have to deal with locked-down platforms, NDAs, exclusive titles, and overpriced games anymore. The Steam Deck is doing great so far.
Unreal Engine royalties only start after you make $1 million from a project. Even then, it's 5%, and waived for sales done on the Epic Store (whose 13% cut is almost a third of what Steam takes). If you are a small indie dev, you won't be paying Epic a dime unless you start rolling in some serious dough, and even when you do, 5% of your revenue for using one of the most powerful 3D game engines is pretty fair