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How often does branchless programming actually matter?
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Can't imagine any practical difference performance wise. Maybe it's about making the flow easier to understand? I do recall that Sonarqube sometimes complains when you have too much branchings in a single function
If you're writing data processing code, there are real advantages to avoiding branches, and its especially helpful for SIMD/vectorization such as with AVX instructions or code for a GPU (i.e. shaders). My question is not about whether its helpful - it definitely is in the right circumstances - but about how often those circumstances occur.
Ya, and my examination is I don't think it has practical impacts for day to day tasks. Unless you're writing AVX instructions day to day but then you already knew the answer.